If every ice, survival hunting, disciplinary riding, etc. That others will point to the blue sky, then return to the story of three monks.Double talent brings Advantages and disadvantages.
Problem is, rage as a 1 point talent, for DPS is considerable. If you ever have to know all group there will always be another version of the same buff, so I guess you can skip it. But if you are a solo or play 5-man instances, it is worth point. Double talent brings Advantages and disadvantages.If you can make you another gift for the crazy battle solo, is not the fury talent is too big to the point. This is why we should not hesitate to provide more can switch is one of the reasons for talent. As a 1 point talent, it will be furious. If you want to 2:3 and even the buff is someone can provide, so I didn't go in the team.
In addition, if every ice, survival hunting, disciplinary riding, etc. That others will point to the blue sky, then return to the story of three monks.The tree is let you go to assess each talent advantages and disadvantages. If you and others to the talent, so you can avoid the disadvantages. But the gift is narrow is to let you don't usually go to the spot, until they meet certain occasions. Double talent is considering let players can both tanks and DPS, balancing out and PVP, Or let you can usually skip these talents, and in time of need, you can still have them. Double talent mechanism has brought benefits, but also the potential for harm.
I don't know whether strong T always insert dodge and parry or to sacrifice a lot of stamina. When the dragon's breath, high life value is more useful to avoid injury.When the reckoning, the treatment of occupational injury with mana from reflected attribute value than now. As for T, high health should be a kind of responsibility and the ultimate goal."Unless one item can improve my life value and armor, otherwise it is garbage." We are trying to put some T from thought out, of course, this is not to say that after should be completely on the dodge and parry depending on life for mere armor.
Player: so are you of wrong. Why can't you can give us some magical damage reduction? Such as "buffer" to reduce the damage, just like that,Double talent brings Advantages and disadvantages,compared with PVP toughness armor or avoid injury attribute, it breaks the physical damage can be less.
Crab: two reasons. A, every BOSS will cause physical damage, and many of the BOSS just cause physical damage, Second, we hope in the dragon's breath when using a thriller, need you and treatment with long CD skills. I think the strategy should be tried to make such a time not so, but if you do this, the battle is not so exciting. Roller coaster moving slowly will let you feel safe, but that is boring. We have to make some design can you treat a battle rather than direct reduce risk.
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