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The death of role players in the game is inevitable, but wow games have improved overall on the death, the death in the games will not reduce your enjoyment of the games, so do not worry about your death. In the previous similar games, death always brings a certain punishment, as death is a bad thing, Such as the reduction of the value of experience, which give players a feelings of rustrated and waste time. Recent online role-playing games have attracted more players, also has reduced the punishment of death, but "World of Warcraft" completely abolished this punishment - this is a great change. In the game, the death will only make you can not fight in a short time, this is the so- called punishment. You will automatically become a ghost after the death in the cloest graveyard, such as Night Elf race will become an elf, and then quickly return to the place of death to relive. So the players can get easy profit.
 
In addition, there are two kinds of resurrection means to treat type of player characters can make you resurrection, or you can choose to revive in the cemetery, when you choose this method, you will be very weak for some time. At the same time the death will allow the durability of your equipment to be slight, of course, this is not a permanent or substantially reduced. Before the durability of the equipment to zero and the loss of effect, a specific NPC you can spend some money to repair the office equipment. In all, the game design of the death penalty is very good, because it does not make you feel disappointed.
 
Those who can not play games all day for the players, the game design has a delicate and important innovations: the role when you are not the game, the game will think you are taking a break for the role. When you continue the game, if you fight over a monster succesfully, you can get the equivalent of twice the usual experience value, the longer you rest, you can get twice the experience, and more rewards. the players do ont worry about the experience value, you can acquire easy profit. This design is not intended to punish those who are not palying the wow games for a long time, because those players are still faster upgrade than who can not be a long time to have a rest. This design is mainly to give impetus to each player in the game, which will not make you feel bad missing the game for a few days. Certainly when you leave the game, and your friends continue to play, this designs allows you to move faster to catch up with your friends.
 
 
 
Date: 05/01/2010 
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