Naxxramas won't come back to Azeroth
Blizzard aspects that new in the reckoning there won't be moving signs, will continue to remain in the wild, but in the keel reckoning the caverns of time to join a level 60 version of the new allow you to experience the story before.
We plan to make new wilderness to remain in the current position of the keel to it. Will move back to the fort doesn't accord with our plaguelands the reckoning promote the progress of the plot area plans.
If we want to develop some content, can let you go back to the past history of important events in warcraft, then we will try to put these content more fascinating, also can expand the expansion of the story. In caverns of time to join a level 60 version of the new sounds not very interesting, and also seems to be not reckoning... Patch: return to a "4.1 classic top copy, but this copy and the current version of the game, the character and the time line neither do nothing!
We really want to make war on a wild and weapons in PVP because there is overwhelming and fight indeed blade storm and advantage, but are harsh roars rage. And now, with a mixed easily select two tree talent, the best choice. Civil war play more crazy weapons, you just have the outstanding talent fury of weapons of war.
On the other hand, we're not sure how we handle harsh roars. A choice is to put it on the second floor, like a dead body of the lich ride. I'm afraid it will cause a lot of other professional in my career, "shouted," what? Just because some odd number six points such as "lack of talent". Another choice is turn it into a vocational skills.
Strong attack and harsh roars are PVP skills. Strong attack if the trigger word by the severe buff rate is good, but for now seems no change. But harsh minority situation except in the roar of the team is useless.
I also think strong attack in use less. In PVE in general But I don't agree with your opinion in harsh roars. Once upon A time, dozen copy must be controlled well up A rather strange directly to the grave. Some people just want a talent allocation to strike a single target group leader, frankly, it was not a day may skip the harsh roars. But we try to make a tree, let you need not everywhere point to point to get good output level.
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